![]() You need to fight monsters for months then maybe you can raise one Level of your character. This is just shitty on the face of people. I mean why even have it in the first place. The very first laughable thing is that beating monsters of lv60 gives you 14-15 Character exp. On top of being only available once a week you still need to spend 60 Resin just to collect rewards. ![]() YOU CAN FCKING FIGHT IT ONCE A WEEK AND IT'S STILL WALLED BEHIND RESIN. One of the shittiest thing in the game is the weekly bosses. The regen rate is also crap 1 resin per 8 minutes. Once you get to higher level even running hypostasis 3 times doesn't give you enough material to level up your character. So you can run hypostasis 3 times and poof it's gone. What's even more ridiculous is the amount you need per dungeons, bosses and the amount you get. Big business genshin impact upgrade#You wanna farm Mora? go spend resin, you wanna farm exp? go spend resin, you wanna farm artifacts? go spend resin, you wanna farm upgrade materials? go spend resin. Almost 95% of the stuff you do in the game is locked behind resin system. While being already bad in the first place, it's way worse compared to even the stamina system of other mobile gacha games. Resin(this absolute piece of shit item in Genshin) You can't just expect them to conform to your shitty stamina system and be all happy happy. Things like being limited by stamina system for play is a norm practice in mobile games(Not all games do this but most of them do) BUT it's not in the mainstream market and this is something which is not acceptable when you go for broader market. This is where most of the mainstream players expectations shattered. Genshin was promoted as JRPG from the very beginning instead of being your usual gacha mobile game. Just accept the fact that gacha is a very bad monetization model, some games have implemented it in a nicer way which actually isn't bad, but Genshin monetization is just straight up ridiculous. Some of them are completely new to the gacha system. While gacha addicted mobile gamers are used to being fcked over by shitty practices by those companies, the mainstream crowd is different. Now this creates the very big problem that is the difference between Mainstream gamers like PC, PS4, Switch and Gacha Addict mobile market. It wanted to cater to the mainstream crowd. Big business genshin impact Ps4#The instant Genshin was being developed for PC, Switch and PS4 it rose above your typical Gacha game. It tried to appeal to the mainstream audience. Genshin isn't and was never intended to be your typical mobile gacha. ![]() This is how it's been for years." Now all these things are complete BS. ![]() You see people trying to defend the game by saying "This is a Gacha game. The game tried to find something in between all this and created the mess we see today. ![]() It's a JRPG? It's a Mobile gacha game? It's a AAA title aimed for all? This is something even the game itself doesn't know and is what's confused most of the people around and is what created the first problem. So this is a criticism/feedback/bitching/complaining post or whatever you like to call it. Genshin Impact has been released since 28th of September and so far the game has received a lot of mixed reactions from the players and most of them not being good ones. I'll try my best to make it worthwhile but I ain't much of a good writer. This is going to be a really long post, so read it at your pace. ![]()
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